Itinerarium: co-designing a tangible journey through history

P. Marti, M. Tittarelli, I. Iacono

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review


    This paper presents the co-design process of Itinerarium, an educational game designed to engage children of primary school in learning history through interactive play. The research drives forward a co-design methodology articulated in different settings (an archaeology lab, a Fab Lab and a primary school), with the aim to embed the local practices and knowledge into creative outputs. The design case shows that cross-competence, collaborative teamwork, inspiring design contexts and collaborative making are quintessential to scaffold participants' knowledge and skills. However, in order to fully contribute to the design process, participants have to be involved at specific stages of design: domain experts are fundamental in an early design stage and during testing, whilst children are effective co-designers during middle stages when prototypes are available. Designers have the fundamental role of materialising ideas with aesthetic qualities and drive the co-creation process.
    Originele taal-2Engels
    TitelProceeding NordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    Plaats van productieNew York
    UitgeverijAssociation for Computing Machinery, Inc
    ISBN van geprinte versie978-1-4503-4763-1
    StatusGepubliceerd - 2016
    Evenement9th Nordic Conference on Human-Computer Interaction (NordiChi 2016) - Gothenburg, Zweden
    Duur: 23 okt 201627 okt 2016
    Congresnummer: 9


    Congres9th Nordic Conference on Human-Computer Interaction (NordiChi 2016)
    Verkorte titelNordiCHI 2016
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