Introducing PlaNet: a tool for visualizing player communities

Guenter Wallner, Simone Kriglstein

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

1 Citaat (Scopus)

Samenvatting

Online gaming has taken on an indispensable role in popular culture and with it interest in understanding all types of player communities - be it directly within or around a game - shifted into the focus of attention of game developers. While research on player networks has proliferated, visualization of these communities and networks has received little consideration. In this paper we introduce PlaNet, a tool specifically targeted toward visualizing Player Networks. We reflect on the present state of development and utilize a social network derived from data from the matchmaking website the 100.io to demonstrate its current visualization capabilities.

Originele taal-2Engels
TitelProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
RedacteurenSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Aantal pagina's4
ISBN van elektronische versie978-1-4503-6571-0
DOI's
StatusGepubliceerd - 7 aug 2018
Extern gepubliceerdJa
Evenement13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Zweden
Duur: 7 aug 201810 aug 2018

Congres

Congres13th International Conference on the Foundations of Digital Games, FDG 2018
Land/RegioZweden
StadMalmo
Periode7/08/1810/08/18

Vingerafdruk

Duik in de onderzoeksthema's van 'Introducing PlaNet: a tool for visualizing player communities'. Samen vormen ze een unieke vingerafdruk.

Citeer dit