Interactive jewellery: a design exploration

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

12 Citaten (Scopus)
2 Downloads (Pure)

Samenvatting

Many current wearables have a technology-driven background: the focus is primarily on functionality, while their possible personal and social-cultural value is underappreciated. We think that developing wearables from a jewellery perspective can compensate for this. The personal and social cultural values embodied by traditional jewellery are often tightly connected to their function as memento. In this paper we reflect from a jewellery perspective, a memory-studies perspective and a TEI-perspective on three design proposals for interactive jewellery. We identify 1) drawing inspiration from interaction with traditional jewellery, 2) using relatively simple technology with high experiential qualities, 3) abstract and poetic data representation and 4) storing data uniquely on the digital jewel as possible design directions.

Originele taal-2Engels
TitelTEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Einhdhoven, The Netherlands
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's44-52
Aantal pagina's9
ISBN van elektronische versie9781450335829
DOI's
StatusGepubliceerd - 14 feb 2016
Evenement10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016) - Eindhoven University of Technology, Eindhoven, Nederland
Duur: 14 feb 201617 feb 2016
Congresnummer: 10
http://www.tei-conf.org/16/
https://tei.acm.org/2016/
http://www.tei-conf.org/16/

Congres

Congres10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016)
Verkorte titelTEI 2016
LandNederland
StadEindhoven
Periode14/02/1617/02/16
Internet adres

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  • Citeer dit

    Versteeg, M. F., Van Den Hoven, E. A. W. H., & Hummels, C. C. M. (2016). Interactive jewellery: a design exploration. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Einhdhoven, The Netherlands (blz. 44-52). Association for Computing Machinery, Inc. https://doi.org/10.1145/2839462.2839504