Inferring a player's need for cognition from hints

Carlos Pereira Santos, J.V. Khan, P. Markopoulos

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

5 Citaten (Scopus)

Samenvatting

Player behavior during game play can be used to construct player models that help adapt the game and make it more fun for the player involved. Similarly in-game behavior could help model personality traits that describe people's attitudes in a fashion that can be stable over time and over different domains, e.g., to support health coaching, or other behavior change approaches. This paper demonstrates the feasibility of this approach by relating Need for Cognition (NfC) a personality trait that can predict the effectiveness of different persuasion strategies upon users to a commonly used game mechanic -- hints. An experiment with N=188 participants confirmed our hypothesis that NfC has a negative correlation with the number of hints players follow during the game. Future work should confirm if adherence to hints can be used as a predictor of behavior in different games, and to find other game mechanics than hints, that help predict user traits.
Originele taal-2Engels
TitelIUI '16 Proceedings of the 21st International Conference on Intelligent User Interfaces, 7-10 March 2016, Sonoma, California
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's76-79
Aantal pagina's4
ISBN van geprinte versie978-1-4503-4137-0
DOI's
StatusGepubliceerd - 7 mrt 2016
Evenement21st International Conference on Intelligent User Interfaces (IUI 2016) - Sonoma, Verenigde Staten van Amerika
Duur: 7 mrt 201610 mrt 2016
Congresnummer: 21

Congres

Congres21st International Conference on Intelligent User Interfaces (IUI 2016)
Verkorte titelACM IUI 2016
LandVerenigde Staten van Amerika
StadSonoma
Periode7/03/1610/03/16

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Citeer dit

Pereira Santos, C., Khan, J. V., & Markopoulos, P. (2016). Inferring a player's need for cognition from hints. In IUI '16 Proceedings of the 21st International Conference on Intelligent User Interfaces, 7-10 March 2016, Sonoma, California (blz. 76-79). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/2856767.2856805