Human sensitivity to eye contact in 2D and 3D videoconferencing

R.L.J. Eijk, van, A. Kuijsters, K.I. Dijkstra, W.A. IJsselsteijn

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

3 Citaties (Scopus)

Uittreksel

Gaze awareness and eye contact serve important functions in social interaction. In order to maintain those functions in 2D and 3D videoconferencing systems, human sensitivity to eye contact and gaze direction needs to be taken into account in the design of such systems. Here we experimentally investigate human perception of eye contact and gaze direction in 2D and 3D, using a within-subjects design. Our results indicate that the disparity between the optical axis of the camera and the looking direction of a looker (a photographed face) should be at most 1.2° in horizontal direction, and 1.7° in vertical direction to support eye contact. Maximum tolerable offsets for the perception of eye contact are independent of (monoscopic or stereoscopic) display conditions. Asymmetric sensitivity to eye contact is explained by the underestimation of the vertical component of a looker's gaze direction.
TaalEngels
TitelProceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway
Plaats van productiePiscataway
UitgeverijInstitute of Electrical and Electronics Engineers
Pagina's76-81
ISBN van geprinte versie978-1-4244-6960-4
DOI's
StatusGepubliceerd - 2010
Evenement2nd International Workshop on Quality of Multimedia Experience (QoMEX 2010), June 21-23, 2010, Trondheim, Norway - Trondheim, Noorwegen
Duur: 21 jun 201021 jun 2010
http://q2s.ntnu.no/qomex2010/

Workshop

Workshop2nd International Workshop on Quality of Multimedia Experience (QoMEX 2010), June 21-23, 2010, Trondheim, Norway
Verkorte titelQoMEX 2010
LandNoorwegen
StadTrondheim
Periode21/06/1021/06/10
Ander2nd International Workshop on Quality of Multimedia Experience (QoMEX)
Internet adres

Vingerafdruk

sensitivity
cameras
interactions

Citeer dit

Eijk, van, R. L. J., Kuijsters, A., Dijkstra, K. I., & IJsselsteijn, W. A. (2010). Human sensitivity to eye contact in 2D and 3D videoconferencing. In Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway (blz. 76-81). Piscataway: Institute of Electrical and Electronics Engineers. DOI: 10.1109/QOMEX.2010.5518040
Eijk, van, R.L.J. ; Kuijsters, A. ; Dijkstra, K.I. ; IJsselsteijn, W.A./ Human sensitivity to eye contact in 2D and 3D videoconferencing. Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway. Piscataway : Institute of Electrical and Electronics Engineers, 2010. blz. 76-81
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title = "Human sensitivity to eye contact in 2D and 3D videoconferencing",
abstract = "Gaze awareness and eye contact serve important functions in social interaction. In order to maintain those functions in 2D and 3D videoconferencing systems, human sensitivity to eye contact and gaze direction needs to be taken into account in the design of such systems. Here we experimentally investigate human perception of eye contact and gaze direction in 2D and 3D, using a within-subjects design. Our results indicate that the disparity between the optical axis of the camera and the looking direction of a looker (a photographed face) should be at most 1.2° in horizontal direction, and 1.7° in vertical direction to support eye contact. Maximum tolerable offsets for the perception of eye contact are independent of (monoscopic or stereoscopic) display conditions. Asymmetric sensitivity to eye contact is explained by the underestimation of the vertical component of a looker's gaze direction.",
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Eijk, van, RLJ, Kuijsters, A, Dijkstra, KI & IJsselsteijn, WA 2010, Human sensitivity to eye contact in 2D and 3D videoconferencing. in Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway. Institute of Electrical and Electronics Engineers, Piscataway, blz. 76-81, Trondheim, Noorwegen, 21/06/10. DOI: 10.1109/QOMEX.2010.5518040

Human sensitivity to eye contact in 2D and 3D videoconferencing. / Eijk, van, R.L.J.; Kuijsters, A.; Dijkstra, K.I.; IJsselsteijn, W.A.

Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway. Piscataway : Institute of Electrical and Electronics Engineers, 2010. blz. 76-81.

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

TY - GEN

T1 - Human sensitivity to eye contact in 2D and 3D videoconferencing

AU - Eijk, van,R.L.J.

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AU - Dijkstra,K.I.

AU - IJsselsteijn,W.A.

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N2 - Gaze awareness and eye contact serve important functions in social interaction. In order to maintain those functions in 2D and 3D videoconferencing systems, human sensitivity to eye contact and gaze direction needs to be taken into account in the design of such systems. Here we experimentally investigate human perception of eye contact and gaze direction in 2D and 3D, using a within-subjects design. Our results indicate that the disparity between the optical axis of the camera and the looking direction of a looker (a photographed face) should be at most 1.2° in horizontal direction, and 1.7° in vertical direction to support eye contact. Maximum tolerable offsets for the perception of eye contact are independent of (monoscopic or stereoscopic) display conditions. Asymmetric sensitivity to eye contact is explained by the underestimation of the vertical component of a looker's gaze direction.

AB - Gaze awareness and eye contact serve important functions in social interaction. In order to maintain those functions in 2D and 3D videoconferencing systems, human sensitivity to eye contact and gaze direction needs to be taken into account in the design of such systems. Here we experimentally investigate human perception of eye contact and gaze direction in 2D and 3D, using a within-subjects design. Our results indicate that the disparity between the optical axis of the camera and the looking direction of a looker (a photographed face) should be at most 1.2° in horizontal direction, and 1.7° in vertical direction to support eye contact. Maximum tolerable offsets for the perception of eye contact are independent of (monoscopic or stereoscopic) display conditions. Asymmetric sensitivity to eye contact is explained by the underestimation of the vertical component of a looker's gaze direction.

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Eijk, van RLJ, Kuijsters A, Dijkstra KI, IJsselsteijn WA. Human sensitivity to eye contact in 2D and 3D videoconferencing. In Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX), June 21-23, Trondheim, Norway. Piscataway: Institute of Electrical and Electronics Engineers. 2010. blz. 76-81. Beschikbaar vanaf, DOI: 10.1109/QOMEX.2010.5518040