Samenvatting
Modern gaming has changed substantially through the use of speech, vision, and other modalities, which enhanced the more traditional input modalities like keyboard, mouse, joystick or other controllers. In addition, more actuators have become available to enrich the gaming experience, such as 3D visualization and tactile feedback. Last but not least, there is a trend in contemporary games to analyze the multimodal input and to provide the user with a more context-aware and personalized system. In this chapter we will provide the reader with an overview of modern gaming: games that use these multimodal technologies, the new experiences they create, and the usage of human behavior analysis.
Originele taal-2 | Engels |
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Titel | Computer analysis of human behavior |
Redacteuren | A.A. Salah, T. Gevers |
Uitgeverij | Springer |
Pagina's | 387-404 |
Aantal pagina's | 409 |
ISBN van geprinte versie | 978-0-85729-994-9 |
DOI's | |
Status | Gepubliceerd - 2011 |