Human behavior analysis in ambient gaming and playful interaction

B.A.M. Schouten, R. Tieben, Antoine van de Ven, D.W. Schouten

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureHoofdstukAcademic

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    Modern gaming has changed substantially through the use of speech, vision, and other modalities, which enhanced the more traditional input modalities like keyboard, mouse, joystick or other controllers. In addition, more actuators have become available to enrich the gaming experience, such as 3D visualization and tactile feedback. Last but not least, there is a trend in contemporary games to analyze the multimodal input and to provide the user with a more context-aware and personalized system. In this chapter we will provide the reader with an overview of modern gaming: games that use these multimodal technologies, the new experiences they create, and the usage of human behavior analysis.
    Originele taal-2Engels
    TitelComputer analysis of human behavior
    RedacteurenA.A. Salah, T. Gevers
    UitgeverijSpringer
    Pagina's387-404
    Aantal pagina's409
    ISBN van geprinte versie978-0-85729-994-9
    DOI's
    StatusGepubliceerd - 2011

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