How to design for transformation of behavior through interactive materiality

J.T. Stienstra, M. Bruns, S.A.G. Wensveen, C.D. Kuenen

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    27 Citaten (Scopus)
    31 Downloads (Pure)


    This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
    Originele taal-2Nederlands
    TitelProceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012), October 14-17, Copenhagen, Denmark
    Plaats van productieNew York
    UitgeverijAssociation for Computing Machinery, Inc
    ISBN van geprinte versie978-1-4503-1482-4
    StatusGepubliceerd - 2012

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