This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
|Titel||Proceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012), October 14-17, Copenhagen, Denmark|
|Plaats van productie||New York|
|Uitgeverij||Association for Computing Machinery, Inc|
|ISBN van geprinte versie||978-1-4503-1482-4|
|Status||Gepubliceerd - 2012|
Stienstra, J. T., Bruns, M., Wensveen, S. A. G., & Kuenen, C. D. (2012). How to design for transformation of behavior through interactive materiality. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012), October 14-17, Copenhagen, Denmark (blz. 21-30). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/2399016.2399020