How to design for transformation of behavior through interactive materiality

J.T. Stienstra, M. Bruns, S.A.G. Wensveen, C.D. Kuenen

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

24 Citaten (Scopus)
30 Downloads (Pure)

Samenvatting

This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
Originele taal-2Nederlands
TitelProceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012), October 14-17, Copenhagen, Denmark
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's21-30
ISBN van geprinte versie978-1-4503-1482-4
DOI's
StatusGepubliceerd - 2012

Citeer dit

Stienstra, J. T., Bruns, M., Wensveen, S. A. G., & Kuenen, C. D. (2012). How to design for transformation of behavior through interactive materiality. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012), October 14-17, Copenhagen, Denmark (blz. 21-30). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/2399016.2399020