How the Visual Design of Video Game Antagonists Affects Perception of Morality

Reyhan Pradantyo, Max V. Birk, Scott Bateman (Corresponding author)

Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

4 Citaten (Scopus)
304 Downloads (Pure)

Samenvatting

The visual design of antagonists—typically thought of as “bad guys”—is crucial for game design. Antagonists are key to providing the backdrop to a game's setting and motivating a player's actions. The visual representation of antagonists is important because it affects player expectations about the character's personality and potential actions. Particularly important is how players perceive an antagonist's morality. For example, an antagonist appearing disloyal might foreshadow betrayal; a character who looks cruel suggests that tough fights are ahead; or, a player might be surprised when a friendly looking character attacks them. Today, the art of designing character morality is informed by archetypal elements, existing characters, and the artist's own background. However, little work has provided insight into how an antagonist's appearance can lead players to make moral judgments. Using Mechanical Turk, we collected participant ratings on a stimulus image set of 105 antagonists from popular video games. The results of our work provide insights into how the visual attributes of antagonists can influence judgments of character morality. Our findings provide a valuable new lens for understanding and deepening an important aspect of game design. Our results can be used to help ensure that a particular character design has the best chance to be universally seen as “evil,” or to help create more complex and conflicted emotional experiences through carefully designed characters that do not appear to be bad. Our research extends current research practices that seek to build an understanding of game design and provides exciting new directions for exploring how design and aesthetic practices can be better studied and supported.
Originele taal-2Engels
Artikelnummer531713
Aantal pagina's19
TijdschriftFrontiers in Computer Science
Volume3
DOI's
StatusGepubliceerd - 16 apr. 2021

Financiering

This work was partially supported by the Natural Science and Engineering Research Council Canada and the New Brunswick Innovation Foundation.

FinanciersFinanciernummer
Natural Sciences and Engineering Research Council of Canada
New Brunswick Innovation Foundation

    Vingerafdruk

    Duik in de onderzoeksthema's van 'How the Visual Design of Video Game Antagonists Affects Perception of Morality'. Samen vormen ze een unieke vingerafdruk.

    Citeer dit