Samenvatting
Game designers use a variety of techniques that mislead players with the goal of inducing play experience. For example, designers may manipulate data displays of player health--showing they have less health than they actually do--to induce tension. While commonly used, players make decisions based on in-game data displays, raising the question of how misrepresentations impact behavior and performance, and whether this might have unintended consequences. To provide a better understanding of how data misrepresentation impacts play, we compare two versions of a game: one that displays health accurately and one that misrepresents health. Our results suggest that even subtle manipulations to data displays can have a measurable effect on behavior and performance, and these changes can help explain differences in experience. We show that data misrepresentations need to be designed carefully to avoid unintended effects. Our work provides new directions for research into the design of misrepresentation in games.
Originele taal-2 | Engels |
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Titel | CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
Plaats van productie | New York |
Uitgeverij | Association for Computing Machinery, Inc. |
Aantal pagina's | 12 |
ISBN van elektronische versie | 978-1-4503-5970-2 |
DOI's | |
Status | Gepubliceerd - 2 mei 2019 |
Evenement | Annual ACM Conference on Human Factors in Computing Systems (CHI '19) - Scottish Event Campus, Glasgow, Verenigd Koninkrijk Duur: 4 mei 2019 → 9 mei 2019 Congresnummer: 37 https://chi2019.acm.org |
Congres
Congres | Annual ACM Conference on Human Factors in Computing Systems (CHI '19) |
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Verkorte titel | CHI 2019 |
Land/Regio | Verenigd Koninkrijk |
Stad | Glasgow |
Periode | 4/05/19 → 9/05/19 |
Internet adres |