Samenvatting
With the emergence of pervasive technology, pervasive games came into existence. Most are location-aware applications, played with a PDA or mobile phone, We argue that the interaction paradigm these games support, limits outdoor play that often involves spontaneous social interaction. This paper introduces a new genre of pervasive games we call Head Up Games. The paper describes these games and how they differ from current research prototypes of pervasive games. Also, it outlines their characteristics and illustrates our vision with Camelot, an outdoor game for children.
| Originele taal-2 | Engels |
|---|---|
| Titel | Human-Computer Interaction - INTERACT 2007 - 11th IFIP TC 13 International Conference, Proceedings |
| Redacteuren | C. Baranauskas, P. Palanque |
| Plaats van productie | Berlin |
| Uitgeverij | Springer |
| Pagina's | 404-407 |
| Aantal pagina's | 4 |
| Volume | 2 |
| ISBN van geprinte versie | 978-3-540-74799-4 |
| DOI's | |
| Status | Gepubliceerd - 1 dec. 2007 |
| Evenement | 11th IFIP International Conference on Human-Computer Interaction, INTERACT 2007 - Rio de Janeiro, Brazilië Duur: 10 sep. 2007 → 14 sep. 2007 Congresnummer: 11 |
Publicatie series
| Naam | Lecture Notes in Computer Science |
|---|---|
| Volume | 4663 |
| ISSN van geprinte versie | 0302-9743 |
Congres
| Congres | 11th IFIP International Conference on Human-Computer Interaction, INTERACT 2007 |
|---|---|
| Verkorte titel | INTERACT 2007 |
| Land/Regio | Brazilië |
| Stad | Rio de Janeiro |
| Periode | 10/09/07 → 14/09/07 |
| Ander | Human-computer interaction - INTERACT 2007 : 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, 10-14 September 2007 |