TY - JOUR
T1 - Head Up Games : combining the best of both worlds by merging traditional and digital play
AU - Soute, I.A.C.
AU - Markopoulos, P.
AU - Magielse, R.
PY - 2010
Y1 - 2010
N2 - Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call "Head Up Games" (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.
AB - Current pervasive games are mostly location-aware applications, played on handheld computing devices. Considering pervasive games for children, it is argued that the interaction paradigm existing games support limits essential aspects of outdoor play like spontaneous social interaction, physical movement, and rich face-to-face communication. We present a new genre of pervasive games conceived to address this problem, that we call "Head Up Games" (HUGs) to underline that they liberate players from facing down to attend to screen-based interactions. The article discusses characteristics of HUG and relates them to existing genres of pervasive games. We present lessons learned during the design and evaluation of three HUG and chart future challenges.
U2 - 10.1007/s00779-009-0265-0
DO - 10.1007/s00779-009-0265-0
M3 - Article
SN - 1617-4909
VL - 14
SP - 435
EP - 444
JO - Personal and Ubiquitous Computing
JF - Personal and Ubiquitous Computing
IS - 5
ER -