GlowSteps–A Decentralized Interactive Play Environment for Open-Ended Play

L.C.T. Valk, de, P. Rijnbout, M.J. Graaf, de, M.M. Bekker, B.A.M. Schouten, J.H. Eggen

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

10 Citaten (Scopus)
2 Downloads (Pure)

Samenvatting

In this paper we present the interactive play environment GlowSteps. GlowSteps consists of ten flexible tiles that respond with light feedback on player's actions. The play environment is developed to support both social and physical play and is designed with the intention to encourage children to create their own play and games. The tiles can be programmed with different interaction behaviors leading to a variety of play experiences. This showcase illustrates our design approach for such interactive play environments, combining the fields of decentralized systems and open-ended play.
Originele taal-2Engels
TitelAdvances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
RedacteurenD. Reidsma, H. Katayose, A. Nijholt
UitgeverijSpringer
Pagina's528-531
ISBN van geprinte versie978-3-319-03161-3
DOI's
StatusGepubliceerd - 2013

Publicatie series

NaamLecture Notes in Computer Science
Volume8253
ISSN van geprinte versie0302-9743

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  • Citeer dit

    Valk, de, L. C. T., Rijnbout, P., Graaf, de, M. J., Bekker, M. M., Schouten, B. A. M., & Eggen, J. H. (2013). GlowSteps–A Decentralized Interactive Play Environment for Open-Ended Play. In D. Reidsma, H. Katayose, & A. Nijholt (editors), Advances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (blz. 528-531). (Lecture Notes in Computer Science; Vol. 8253). Springer. https://doi.org/10.1007/978-3-319-03161-3