Glare quantification for indoor volleyball

Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

Uittreksel

Sports facilities all over the world apply LED lighting. The combination of high luminance and small luminous surfaces causes a high probability of glare and LED lighting contains these specifications. There are specific situations for which validated glare models exist, such as offices or outdoor soccer fields, although indoor sports facilities are not one of them. Additionally, we do not know the degree to which lighting may impact athletes’ performance. Contradictory research exists on whether glare decreases task performance, and whether any decrease is due to discomfort glare or disability glare. In the current research, objective performance measurements were conducted on a volleyball court with both amateur and professional athletes from the Dutch national indoor volleyball competition—the Eredivisie. An eye tracker was used to see if gaze data contributed to a better understanding of performance or the subjective experience of glare. The results show that athletes’ performance was not decreased due to glare, although the subjective experiences, measured by discomfort and non-acceptance, increased significantly. The current unified glare rating (UGR) glare model has a strong correlation with the discomfort findings, although the combination of source luminance and background luminance predicts discomfort and non-acceptance even better. This paper demonstrates that existing glare models perform well for indoor sports environments.

TaalEngels
Pagina's48-58
Aantal pagina's11
TijdschriftBuilding and Environment
Volume143
DOI's
StatusGepubliceerd - 1 okt 2018

Vingerafdruk

Glare
sports facility
quantification
athlete
work environment
performance
disability
sport
Sports
soccer
amateur
performance measurement
Luminance
Lighting
experience
rating
Light emitting diodes
cause
lighting
Specifications

Trefwoorden

    Citeer dit

    @article{656a546dd1b4400c8348d2c2cafa73fd,
    title = "Glare quantification for indoor volleyball",
    abstract = "Sports facilities all over the world apply LED lighting. The combination of high luminance and small luminous surfaces causes a high probability of glare and LED lighting contains these specifications. There are specific situations for which validated glare models exist, such as offices or outdoor soccer fields, although indoor sports facilities are not one of them. Additionally, we do not know the degree to which lighting may impact athletes’ performance. Contradictory research exists on whether glare decreases task performance, and whether any decrease is due to discomfort glare or disability glare. In the current research, objective performance measurements were conducted on a volleyball court with both amateur and professional athletes from the Dutch national indoor volleyball competition—the Eredivisie. An eye tracker was used to see if gaze data contributed to a better understanding of performance or the subjective experience of glare. The results show that athletes’ performance was not decreased due to glare, although the subjective experiences, measured by discomfort and non-acceptance, increased significantly. The current unified glare rating (UGR) glare model has a strong correlation with the discomfort findings, although the combination of source luminance and background luminance predicts discomfort and non-acceptance even better. This paper demonstrates that existing glare models perform well for indoor sports environments.",
    keywords = "Disability, Discomfort, Eye tracking, Glare, Sports lighting",
    author = "Martijn Pakkert and A.L.P. Rosemann and {van Duijnhoven}, J. and Maurice Donners",
    year = "2018",
    month = "10",
    day = "1",
    doi = "10.1016/j.buildenv.2018.06.053",
    language = "English",
    volume = "143",
    pages = "48--58",
    journal = "Building and Environment",
    issn = "0360-1323",
    publisher = "Elsevier",

    }

    Glare quantification for indoor volleyball. / Pakkert, Martijn; Rosemann, A.L.P.; van Duijnhoven, J.; Donners, Maurice .

    In: Building and Environment, Vol. 143, 01.10.2018, blz. 48-58.

    Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

    TY - JOUR

    T1 - Glare quantification for indoor volleyball

    AU - Pakkert,Martijn

    AU - Rosemann,A.L.P.

    AU - van Duijnhoven,J.

    AU - Donners,Maurice

    PY - 2018/10/1

    Y1 - 2018/10/1

    N2 - Sports facilities all over the world apply LED lighting. The combination of high luminance and small luminous surfaces causes a high probability of glare and LED lighting contains these specifications. There are specific situations for which validated glare models exist, such as offices or outdoor soccer fields, although indoor sports facilities are not one of them. Additionally, we do not know the degree to which lighting may impact athletes’ performance. Contradictory research exists on whether glare decreases task performance, and whether any decrease is due to discomfort glare or disability glare. In the current research, objective performance measurements were conducted on a volleyball court with both amateur and professional athletes from the Dutch national indoor volleyball competition—the Eredivisie. An eye tracker was used to see if gaze data contributed to a better understanding of performance or the subjective experience of glare. The results show that athletes’ performance was not decreased due to glare, although the subjective experiences, measured by discomfort and non-acceptance, increased significantly. The current unified glare rating (UGR) glare model has a strong correlation with the discomfort findings, although the combination of source luminance and background luminance predicts discomfort and non-acceptance even better. This paper demonstrates that existing glare models perform well for indoor sports environments.

    AB - Sports facilities all over the world apply LED lighting. The combination of high luminance and small luminous surfaces causes a high probability of glare and LED lighting contains these specifications. There are specific situations for which validated glare models exist, such as offices or outdoor soccer fields, although indoor sports facilities are not one of them. Additionally, we do not know the degree to which lighting may impact athletes’ performance. Contradictory research exists on whether glare decreases task performance, and whether any decrease is due to discomfort glare or disability glare. In the current research, objective performance measurements were conducted on a volleyball court with both amateur and professional athletes from the Dutch national indoor volleyball competition—the Eredivisie. An eye tracker was used to see if gaze data contributed to a better understanding of performance or the subjective experience of glare. The results show that athletes’ performance was not decreased due to glare, although the subjective experiences, measured by discomfort and non-acceptance, increased significantly. The current unified glare rating (UGR) glare model has a strong correlation with the discomfort findings, although the combination of source luminance and background luminance predicts discomfort and non-acceptance even better. This paper demonstrates that existing glare models perform well for indoor sports environments.

    KW - Disability

    KW - Discomfort

    KW - Eye tracking

    KW - Glare

    KW - Sports lighting

    UR - http://www.scopus.com/inward/record.url?scp=85049524024&partnerID=8YFLogxK

    U2 - 10.1016/j.buildenv.2018.06.053

    DO - 10.1016/j.buildenv.2018.06.053

    M3 - Article

    VL - 143

    SP - 48

    EP - 58

    JO - Building and Environment

    T2 - Building and Environment

    JF - Building and Environment

    SN - 0360-1323

    ER -