Geometry and generation of a new graph planarity game

Rutger Kraaijer, Marc J. van Kreveld, Wouter Meulemans, André van Renssen

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

1 Citaat (Scopus)
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Samenvatting

We introduce a new abstract graph game, SWAP PLANARITY, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using concepts from graph theory and graph drawing, computational geometry, and complexity. Furthermore, we specify what good levels look like and we show how they can be generated. We also report on experiments that show how well the generation works.
Originele taal-2Engels
TitelProceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
Plaats van productiePiscataway
UitgeverijInstitute of Electrical and Electronics Engineers
Aantal pagina's8
ISBN van elektronische versie978-1-5386-4359-4
DOI's
StatusGepubliceerd - 2018
Evenement2018 IEEE Conference on Computational Intelligence and Games (CIG) - Maastricht, Netherlands, Maastricht, Nederland
Duur: 14 aug. 201817 aug. 2018

Congres

Congres2018 IEEE Conference on Computational Intelligence and Games (CIG)
Land/RegioNederland
StadMaastricht
Periode14/08/1817/08/18

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