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Game user research as a service

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

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    Samenvatting

    Current research efforts that intersect with game designer and developers following a point-solution approach: one specific game is developed to address one specific research need. Although researchers have proposed frameworks to
    generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
    In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
    Originele taal-2Engels
    TitelLightweight Games User Research for Indies and Non-Profit Organizations
    Pagina's1-4
    DOI's
    StatusGepubliceerd - 2016
    Evenement34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, Verenigde Staten van Amerika
    Duur: 7 mei 201612 mei 2016
    Congresnummer: 34
    https://chi2016.acm.org/wp
    https://chi2016.acm.org/wp

    Congres

    Congres34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016
    Verkorte titelCHI 2016
    Land/RegioVerenigde Staten van Amerika
    StadSan Jose
    Periode7/05/1612/05/16
    Internet adres

    Bibliografische nota

    This is a workshop contribution

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