Game user research as a service

Carlos Pereira Santos, J.V. Khan, P. Markopoulos

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Samenvatting

Current research efforts that intersect with game designer and developers following a point-solution approach: one specific game is developed to address one specific research need. Although researchers have proposed frameworks to
generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
Originele taal-2Engels
TitelLightweight Games User Research for Indies and Non-Profit Organizations
Pagina's1-4
DOI's
StatusGepubliceerd - 2016
Evenement34th Annual ACM CHI Conference on Human Factors in Computing Systems (CHI 2016) - San Jose, Verenigde Staten van Amerika
Duur: 7 mei 201612 mei 2016
Congresnummer: 34
https://chi2016.acm.org/wp
https://chi2016.acm.org/wp

Congres

Congres34th Annual ACM CHI Conference on Human Factors in Computing Systems (CHI 2016)
Verkorte titelCHI 2016
LandVerenigde Staten van Amerika
StadSan Jose
Periode7/05/1612/05/16
Internet adres

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Bibliografische nota

This is a workshop contribution

Citeer dit

Pereira Santos, C., Khan, J. V., & Markopoulos, P. (2016). Game user research as a service. In Lightweight Games User Research for Indies and Non-Profit Organizations (blz. 1-4) https://doi.org/10.13140/RG.2.1.1137.2409