Samenvatting
Current research efforts that intersect with game designer and developers following a point-solution approach: one specific game is developed to address one specific research need. Although researchers have proposed frameworks to
generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
generalize characteristics of serious games and in that way support the development of those, there is no platform that aligns game developers interests with those of researchers.
In this paper, we detail a system architecture for a platform that enables game developers to expose aspects of their games to researchers. Moreover, the platform would facilitate researchers to insert their instruments for attitudinal or behavioral user research.
Originele taal-2 | Engels |
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Titel | Lightweight Games User Research for Indies and Non-Profit Organizations |
Pagina's | 1-4 |
DOI's | |
Status | Gepubliceerd - 2016 |
Evenement | 34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 - San Jose, Verenigde Staten van Amerika Duur: 7 mei 2016 → 12 mei 2016 Congresnummer: 34 https://chi2016.acm.org/wp https://chi2016.acm.org/wp |
Congres
Congres | 34th Annual ACM Conference on Human Factors in Computing Systems, CHI 2016 |
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Verkorte titel | CHI 2016 |
Land/Regio | Verenigde Staten van Amerika |
Stad | San Jose |
Periode | 7/05/16 → 12/05/16 |
Internet adres |