Game user research

Magy Seif El-Nasr, Heather Desurvire, Lennart Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

22 Citaten (Scopus)

Samenvatting

Game User Research is an emerging field that ties together Human Computer Interaction, Game Development, and Experimental Psychology, specifically investigating the interaction between players and games. The community of Game User Research has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. In this workshop, we plan to investigate the different methodologies currently in practice within the field as well as their utilities and drawbacks in measuring game design issues or gaining insight about the players' experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a public online forum. This will extend the discussion of topics beyond the workshop, and serve as a platform for future work. The workshop will be the first of its kind at CHI, tying together HCI research and Game User Research.

Originele taal-2Engels
TitelExtended Abstracts - The 30th ACM Conference on Human Factors in Computing Systems, CHI 2012
Pagina's2679-2682
Aantal pagina's4
DOI's
StatusGepubliceerd - 27 jun. 2012
Extern gepubliceerdJa
Evenement30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, Verenigde Staten van Amerika
Duur: 5 mei 201210 mei 2012
Congresnummer: 30
https://chi2012.acm.org/

Publicatie series

NaamConference on Human Factors in Computing Systems - Proceedings

Congres

Congres30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012
Verkorte titelCHI 2012
Land/RegioVerenigde Staten van Amerika
StadAustin
Periode5/05/1210/05/12
AnderACM SIGCHI Conference on Human Factors in Computing Systems 2012
Internet adres

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