Game jam:[4 research]

M. Deen, R. Cercos, A. Chatman, A. Naseem, R. Bernhaupt, A. Fowler, B. Schouten, F. Mueller

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    20 Citaten (Scopus)
    200 Downloads (Pure)

    Samenvatting

    Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced, collaborative environment. The goal of this Game Jam is thus twofold: first, participants will use the Game Jam approach to investigate a research question; second, participants can, through actual practice, identify advantages and disadvantages of Game Jams as a research method. Hereby the Game Jam workshop provides a unique opportunity for HCI practitioners and researchers to gain experience in applying game-oriented methods for research.
    Originele taal-2Engels
    TitelCHI'14 Extended Abstracts on Human Factors in Computing Systems
    UitgeverijAssociation for Computing Machinery, Inc
    Pagina's25-28
    Aantal pagina's4
    ISBN van elektronische versie 978-1-4503-2474-8
    DOI's
    StatusGepubliceerd - 2014
    EvenementCHI'14: Workshop "Supporting children with complex communication needs - Toronto, Canada
    Duur: 27 apr. 201427 apr. 2014

    Congres

    CongresCHI'14
    Land/RegioCanada
    StadToronto
    Periode27/04/1427/04/14

    Vingerafdruk

    Duik in de onderzoeksthema's van 'Game jam:[4 research]'. Samen vormen ze een unieke vingerafdruk.

    Citeer dit