Samenvatting
Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel approach called "Fused Spectatorship", where spectators watch their hands play games by loaning bodily control to a computational Electrical Muscle Stimulation (EMS) system. To showcase this concept, we designed three games where spectators loan control over both their hands to the EMS system and watch them play these competitive and collaborative games. A study with 12 participants suggested that participants could not distinguish if they were watching their hands play, or if they were playing the games themselves. We used our results to articulate four spectator experience themes and four fused spectator types, the behaviours they elicited and offer one design consideration to support each of these behaviours. We also discuss the ethical design considerations of our approach to help game designers create future fused spectatorship experiences.
| Originele taal-2 | Engels |
|---|---|
| Artikelnummer | 403 |
| Pagina's (van-tot) | 769–802 |
| Aantal pagina's | 34 |
| Tijdschrift | Proceedings of the ACM on Human-Computer Interaction |
| Volume | 7 |
| Nummer van het tijdschrift | CHI PLAY |
| DOI's | |
| Status | Gepubliceerd - nov. 2023 |
Bibliografische nota
Publisher Copyright:© 2023 ACM.
Vingerafdruk
Duik in de onderzoeksthema's van 'Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players'. Samen vormen ze een unieke vingerafdruk.Pers/Media
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Researcher from University of Technology Sydney Details New Studies and Findings in the Area of Human-Computer Interaction (Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players)
20/10/23
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Pers / media: Vakinhoudelijk commentaar
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