Forum on video games for mental health

Max V. Birk, Vero vanden Abeele, Greg Wadley, John Torous

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

2 Citaten (Scopus)

Samenvatting

Over the recent years, mental health has become a major disease burden globally. Untreated mental illness has serious consequences for the individual, resulting in lower quality of life and has severe negative effects on the global economy. Digital solutions for mental health offer relief to the overburdened health care system but would benefit from design approaches geared to increase participant adherence and engagement. Video games offer a rich design ecosphere-ranging from narrative elements usable in therapy, accessible social dynamics, challenging cognitive tasks, to novel assessment approaches and applicability as preventive measures-suggesting their potential to advance digital solutions for mental health. While there is clear potential in video games for mental health, the challenges and opportunities of transferring game design to mental health applications, designing for specific mental illnesses, and integration games for mental health into the clinical context are rarely addressed.
Originele taal-2Engels
TitelCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's683-688
Aantal pagina's6
ISBN van elektronische versie978-1-4503-5968-9
DOI's
StatusGepubliceerd - 23 okt 2018
Extern gepubliceerdJa
Evenement2018 Annual Symposium on Computer-Human Interaction in Play Companion (CHI PLAY 2018) - Melbourne, Australië
Duur: 28 okt 201831 okt 2018

Congres

Congres2018 Annual Symposium on Computer-Human Interaction in Play Companion (CHI PLAY 2018)
Land/RegioAustralië
StadMelbourne
Periode28/10/1831/10/18

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