Samenvatting
We study water flow computation on imprecise terrains. We consider two approaches to modeling flow on a terrain: one where water flows across the surface of a polyhedral terrain in the direction of steepest descent, and one where water only flows along the edges of a predefined graph, for example a grid or a triangulation. In both cases each vertex has an imprecise elevation, given by an interval of possible values, while its (x,y)-coordinates are fixed. For the first model, we show that the problem of deciding whether one vertex may be contained in the watershed of another is NP-hard. In contrast, for the second model we give a simple O(n log n) time algorithm to compute the minimal and the maximal watershed of a vertex, or a set of vertices, where n is the number of edges of the graph. On a grid model, we can compute the same in O(n) time.
| Originele taal-2 | Engels |
|---|---|
| Pagina's (van-tot) | 38-78 |
| Aantal pagina's | 41 |
| Tijdschrift | Journal of Computational Geometry |
| Volume | 4 |
| Nummer van het tijdschrift | 1 |
| Status | Gepubliceerd - 2013 |
Vingerafdruk
Duik in de onderzoeksthema's van 'Flow computations on imprecise terrains'. Samen vormen ze een unieke vingerafdruk.Citeer dit
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver