As tangible and embodied systems are making the transition from the labs to everyday life, there is a growth in the applications related research and design work in this field. We argue that the potential of these technologies can be even further leveraged by enabling domain experts such as teachers, therapists and home owners to act as end-user developers in order to modify and create content for their tangible interactive systems. However, there are important issues that need to be addressed if we want to enable these end users to act as developers. In this paper we identify five key challenges for meta-designers in enabling end-users to develop for tangible and embodied interaction.
|Titel||Proceedings of the ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction, 9-13 December 2013, Sydney, Australia|
|Plaats van productie||New York|
|Uitgeverij||Association for Computing Machinery, Inc|
|ISBN van geprinte versie||978-1-4503-2129-7|
|Status||Gepubliceerd - 2013|