Samenvatting
Broadening participation initiatives are important for engaging underrepresented groups in science, technology, engineering, and math (STEM). Such initiatives help foster supportive and inclusive work environments that promote creativity and productivity. While there are initiatives that aim to engage students and faculty, opportunities remain to improve faculty support. Hackathons have proved to be a useful approach for student engagement. There are, however, limited insights into whether and how such events would also work for faculty aiming to develop curricula. This paper discusses the design of a faculty-focused hackathon event, FacultyHack, for curriculum development. We outline the logistics and structure for two past FacultyHack events, detail changes between events, and describe potential improvements and lessons learned.
Originele taal-2 | Engels |
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Titel | ICGJ '24 |
Subtitel | Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events |
Uitgeverij | ACM |
Pagina's | 67-71 |
Aantal pagina's | 5 |
ISBN van elektronische versie | 979-8-4007-1779-6 |
DOI's | |
Status | Gepubliceerd - 4 dec. 2024 |
Evenement | 8th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2024 - Copenhagen, Denemarken Duur: 11 okt. 2024 → 11 okt. 2024 |
Congres
Congres | 8th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2024 |
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Verkorte titel | ICGJ 2024 |
Land/Regio | Denemarken |
Stad | Copenhagen |
Periode | 11/10/24 → 11/10/24 |