Samenvatting
Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection.
Originele taal-2 | Engels |
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Titel | TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction |
Uitgeverij | Association for Computing Machinery, Inc |
Pagina's | 67-79 |
Aantal pagina's | 13 |
ISBN van elektronische versie | 9781450361071 |
DOI's | |
Status | Gepubliceerd - 6 feb. 2020 |
Evenement | 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australië Duur: 9 feb. 2020 → 12 feb. 2020 |
Congres
Congres | 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 |
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Land/Regio | Australië |
Stad | Sydney |
Periode | 9/02/20 → 12/02/20 |