Samenvatting
In this paper we report a case study where two versions of the same outdoor pervasive game were compared: one featuring a virtual game object and the other with a tangible representation of it. Our aim was to explore the effect on social interaction and physical activity; two characteristics of Head-Up Games. Based on evaluation with 27 children we can conclude that both approaches support Head-Up Games well, and offer different design opportunities that should be explored further.
Originele taal-2 | Engels |
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Titel | IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children, 3-5 June 2009, Como, Italy |
Plaats van productie | New York |
Uitgeverij | Association for Computing Machinery, Inc |
Pagina's | 250-253 |
ISBN van geprinte versie | 978-1-60558-395-2 |
DOI's | |
Status | Gepubliceerd - 2009 |
Evenement | 8th International Conference on Interaction Design and Children: IDC 2009 - Como, Italië Duur: 3 jun. 2009 → 5 jun. 2009 http://www.idc09.polimi.it/ |
Congres
Congres | 8th International Conference on Interaction Design and Children |
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Land/Regio | Italië |
Stad | Como |
Periode | 3/06/09 → 5/06/09 |
Internet adres |