Enhancing battle maps through flow graphs

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing a summary representation for spectators. In this paper an extension to the battle map algorithm previously proposed by the author [1] and which addresses a shortcoming in the depiction of troop movements is described. The extension does not require alteration of the original algorithm and can easily be added as an intermediate step before rendering. The extension is illustrated using gameplay data from the team-based multiplayer game World of Tanks.
Originele taal-2Engels
TitelIEEE Conference on Games 2019, CoG 2019
Plaats van productiePiscataway
UitgeverijInstitute of Electrical and Electronics Engineers
Aantal pagina's4
ISBN van elektronische versie978-1-7281-1884-0
DOI's
StatusGepubliceerd - aug 2019
Evenement2019 IEEE Conference on Games, CoG 2019 - London, Verenigd Koninkrijk
Duur: 20 aug 201923 aug 2019

Congres

Congres2019 IEEE Conference on Games, CoG 2019
LandVerenigd Koninkrijk
StadLondon
Periode20/08/1923/08/19

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