Efficient GPU-based texture interpolation using uniform B-splines

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Samenvatting

This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpolation can be decomposed into several linear interpolations [Sigg and Hadwiger 05], which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.
Originele taal-2Engels
Pagina's (van-tot)61-69
TijdschriftJournal of Graphics Tools
Volume13
Nummer van het tijdschrift4
DOI's
StatusGepubliceerd - 2008

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