Effects of playful audio augmentation on teenagers' motivations in cooperative physical play

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

2 Citaten (Scopus)
7 Downloads (Pure)

Samenvatting

Physical Education (PE) is beneficial for students' mental and physical health, however, teenagers are increasingly becoming less motivated to actively participate in the current form of PE. Motivational studies show that collective physical activity augmented by playful interactions could encourage more participation and social engagement in physical activities (PA). In this paper, we present a within-subject field study with 20 teenagers formed into five groups sized equally. The study is conducted using Shuttlezap, a prototype that provides real-time playful audio augmentation to the process of the activity. Results show that the teenagers enjoyed playful audio augmentation and were socially engaged with an enhancement of their perception of competence. By further comparing the conditions between with and without the audio augmentation, we found that the playful audio augmentation positively contributed to the playfulness in terms of perceived relaxation and expression. We conclude with design implications for social play in the context of PE for teenagers.

Originele taal-2Engels
TitelIDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's43-54
Aantal pagina's12
ISBN van elektronische versie978-1-4503-5152-2
DOI's
StatusGepubliceerd - 19 jun 2018
Evenement17th ACM Conference on Interaction Design and Children, IDC 2018 - Trondheim, Noorwegen
Duur: 19 jun 201822 jun 2018

Congres

Congres17th ACM Conference on Interaction Design and Children, IDC 2018
LandNoorwegen
StadTrondheim
Periode19/06/1822/06/18

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  • Citeer dit

    Ma, Y., Bekker, T., Ren, X., Hu, J., & Vos, S. (2018). Effects of playful audio augmentation on teenagers' motivations in cooperative physical play. In IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children (blz. 43-54). Association for Computing Machinery, Inc. https://doi.org/10.1145/3202185.3202729