Drawing trees and triangulations with few geometric primitives

G. Hültenschmidt, P. Kindermann, W. Meulemans, A. Schulz

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

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We define the visual complexity of a plane graph drawing to be the number of geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g. you need only one line segment to draw two collinear edges of the same vertex). We show that trees can be drawn with 3n/4 straight-line segments on a polynomial grid, and with n/2 straight-line segments on a quasi-polynomial grid. We also study the problem of drawing maximal planar graphs with circular arcs and provide an algorithm to draw such graphs using only (5n− 11)/3 arcs. This provides a significant improvement over the lower bound of 2n for line segments for a nontrivial graph class
Originele taal-2Engels
TitelAbstracts of the 32nd European Workshop on Computational Geometry (EuroCG)
Aantal pagina's4
StatusGepubliceerd - 2016
Extern gepubliceerdJa
Evenement32nd European Workshop on Computational Geometry (EuroCG 2016) - Lugano, Zwitserland
Duur: 30 mrt. 20161 apr. 2016
Congresnummer: 32
http://www.eurocg2016.usi.ch/

Workshop

Workshop32nd European Workshop on Computational Geometry (EuroCG 2016)
Verkorte titelEuroCG 2016
Land/RegioZwitserland
StadLugano
Periode30/03/161/04/16
Internet adres

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