TY - UNPB
T1 - Disengagement From Games
T2 - Characterizing the Experience and Process of Exiting Play Sessions
AU - Alexandrovsky, Dmitry
AU - Gerling, Kathrin
AU - Opp, Merlin Steven
AU - Hahn, Christopher Benjamin
AU - Birk, Max V.
AU - Alsheail, Meshaiel M.
PY - 2024/5/31
Y1 - 2024/5/31
N2 - The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.
AB - The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.
U2 - 10.48550/ARXIV.2406.00189
DO - 10.48550/ARXIV.2406.00189
M3 - Preprint
VL - 2406.00189
BT - Disengagement From Games
PB - arXiv.org
ER -