Digital games, the aftermath : qualitative insights into post game experiences

K. Poels, W.A. IJsselsteijn, Y.A.W. Kort, de, B.M. Iersel, van

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review


To date, most research on user experiences in digital games has focused on what happens during game play. In this chapter, we conceptualize the phenomenon of postgame experiences, that is, experiences gamers have once they stopped playing. We propose and tackle two types of postgame experiences: shortterm postgame experiences that arise immediately after game play and long-term postgame experiences that occur after repeatedly and intensively playing a particular game or game genre. We present two focus group studies that offered qualitative insights into which postgame experiences are at play, to what extent, and under which conditions. The chapter concludes with a discussion and recommendations for future research.
Originele taal-2Engels
TitelBreaking New Ground Innovations in Game, Play, Practice and Theory, DiGRA 2009 Proceedings, 1-4 September 2009, London, United Kingdom
RedacteurenB. Atkins, H. Kennedy
Plaats van productieLondon
StatusGepubliceerd - 2009
EvenementDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, Verenigd Koninkrijk
Duur: 1 sep. 20094 sep. 2009


CongresDiGRA 2009
Land/RegioVerenigd Koninkrijk
StadWest London
AnderDiGRA 2009 : Digital Games Research Association Conference London


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