Samenvatting
In the light of Cultural Computing, this study influences user affect and behaviour by touching upon core values of Western culture. We created an augmented reality environment in which users experience a predefined sequence of emotional states and events. This study concerns two typically Western drives: boredom and curiosity. We specifically address the arousal of boredom, a mental state characterized by a heightened drive for exploration, making it easier to guide people in their decision making. Based on psychology literature, we introduce general design guidelines for arousing boredom. We report on the design of the augmented reality environment, the experiment effectively arousing boredom and on the redesign of the environment based on the experimental results.
| Originele taal-2 | Engels |
|---|---|
| Titel | Proceedings of the 6th Design and emotion conference, Hong Kong, October 6-9, 2008 |
| Redacteuren | P. Desmet, S. Tzvetanov, P. Hekkert, L. Justice |
| Plaats van productie | Hong Kong |
| Uitgeverij | School of Design, The Hong Kong Polytechnic University |
| Pagina's | 1607-1611 |
| ISBN van geprinte versie | 978-988-17489-2-8 |
| Status | Gepubliceerd - 2008 |
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