Designing for embodied being-in-the-world: Two cases, seven principles and one framework

J, van Dijk, C. Hummels

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

8 Citaten (Scopus)
398 Downloads (Pure)

Samenvatting

How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.

Originele taal-2Engels
TitelTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
UitgeverijAssociation for Computing Machinery, Inc
Pagina's47-56
Aantal pagina's10
ISBN van elektronische versie9781450346764
DOI's
StatusGepubliceerd - 20 mrt 2017
Evenement11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017) - Keio University, Yokohama, Japan
Duur: 20 mrt 201723 mrt 2017
Congresnummer: 11
https://tei.acm.org/2017/
https://tei.acm.org/2017/

Congres

Congres11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017)
Verkorte titelTEI 2017
LandJapan
StadYokohama
Periode20/03/1723/03/17
Internet adres

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  • Citeer dit

    van Dijk, J., & Hummels, C. (2017). Designing for embodied being-in-the-world: Two cases, seven principles and one framework. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction (blz. 47-56). Association for Computing Machinery, Inc. https://doi.org/10.1145/3024969.3025007