Designing Ethics-Aware DecidArch Game to Promote Value Diversity in Software Architecture Design Decision Making

Razieh Alidoosti, Patricia Lago, Eltjo Poort, Maryam Razavian

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

Software systems are increasingly being employed in people’s lives and society. They can improve, but also negatively affect the quality of life and interfere with human rights by, e.g., undermining the individuals’ and society’s values and causing ethical issues. To prevent such issues, software architects need to take ethical considerations into account at the early stages of design, e.g., when making architecture design decisions. Such considerations regard stakeholders, ethical values and their relations, ethical concerns, and ethical decisions. Addressing ethical considerations is especially difficult for software architects because of (i) the lack of training in ethics and philosophy, (ii) the existence of inherent ambiguity in ethical values, and (iii) the lack of methodological support in dealing with ethical and social implications of software systems, and eliciting and operationalizing ethical values. This study employs a design science methodology for developing a card-based game (called Ethics-Aware DecidArch), helping software architects reflect on ethical considerations, and creating an atmosphere to foster inclusivity by supporting the values of different stakeholders when making group decisions. The game was played in four sessions, each including four professional software architects from two multinational IT companies. This study presents lessons learned from playing the game through a participant survey and qualitative data analysis. The results show that the game helped software architects (i) reflect on different solutions for resolving ethical concerns, (ii) make ethical decisions along with providing reasons behind such decisions, and (iii) reflect on the operationalization of ethical values and their trade-offs.

Originele taal-2Engels
TitelUniversal Access in Human-Computer Interaction
Subtitel17th International Conference, UAHCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings, Part I
RedacteurenMargherita Antona, Constantine Stephanidis
UitgeverijSpringer
Pagina's3-26
Aantal pagina's24
ISBN van geprinte versie9783031356803
DOI's
StatusGepubliceerd - 2023
Evenement17th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023 - Copenhagen, Denemarken
Duur: 23 jul. 202328 jul. 2023

Publicatie series

NaamLecture Notes in Computer Science (LNCS)
Volume14020
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Congres

Congres17th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023
Land/RegioDenemarken
StadCopenhagen
Periode23/07/2328/07/23

Bibliografische nota

Funding Information:
We would like to acknowledge our gratitude to the S2 group at VU and BE cluster members at TU/e, and the software architects from two multinational IT companies who have helped develop the game and provided valuable feedback. Also, we thank Antony Tang for his feedback on earlier versions of this work.

Financiering

We would like to acknowledge our gratitude to the S2 group at VU and BE cluster members at TU/e, and the software architects from two multinational IT companies who have helped develop the game and provided valuable feedback. Also, we thank Antony Tang for his feedback on earlier versions of this work.

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