Samenvatting
Nowadays, people often experience physical separation in daily life. The level of social connectedness between people is declining gradually, but social connectedness is much important for human well-being. Communication techniques for people connecting remotely are most aimed at verbal information communication. However, during physical interaction, there is still a lot of non-verbal personal information other than direct verbal information we can perceive that contributes to social connectedness. Therefore, we try to explore if combining non-verbal personal information into digital artworks in a daily context, would influence connectedness between people. In this paper, we present VizArt, a channel that helps people connect through digital artworks with non-verbal personal information. A functional prototype was implemented and a pilot experiment was conducted.
Originele taal-2 | Engels |
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Titel | Entertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings |
Redacteuren | Barbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Rod McCall |
Uitgeverij | Springer |
Pagina's | 386-397 |
Aantal pagina's | 12 |
ISBN van geprinte versie | 9783031202117 |
DOI's | |
Status | Gepubliceerd - 2022 |
Evenement | 21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Duitsland Duur: 1 nov. 2022 → 3 nov. 2022 |
Publicatie series
Naam | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 13477 LNCS |
ISSN van geprinte versie | 0302-9743 |
ISSN van elektronische versie | 1611-3349 |
Congres
Congres | 21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 |
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Land/Regio | Duitsland |
Stad | Bremen |
Periode | 1/11/22 → 3/11/22 |
Bibliografische nota
Publisher Copyright:© 2022, IFIP International Federation for Information Processing.
Financiering
Acknowledgement. The first author of this paper is supported by China Scholarship Council (CSC). The first author of this paper is supported by China Scholarship Council (CSC). The design of “Walk into Broccoli” in the experiment setup is from the Digital Art Class outcomes. Thanks to my team member Yingxia Li, Xinyi Xu, Mengyao Chen, and Xuan Lu. The smart cushion for office chairs is from BOBO Technology. Thanks to BOBO Technology for providing the smart cushions and related technical support in this experiment.