Design for Connecting People Through Digital Artworks with Personal Information

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

3 Citaten (Scopus)

Samenvatting

Nowadays, people often experience physical separation in daily life. The level of social connectedness between people is declining gradually, but social connectedness is much important for human well-being. Communication techniques for people connecting remotely are most aimed at verbal information communication. However, during physical interaction, there is still a lot of non-verbal personal information other than direct verbal information we can perceive that contributes to social connectedness. Therefore, we try to explore if combining non-verbal personal information into digital artworks in a daily context, would influence connectedness between people. In this paper, we present VizArt, a channel that helps people connect through digital artworks with non-verbal personal information. A functional prototype was implemented and a pilot experiment was conducted.

Originele taal-2Engels
TitelEntertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings
RedacteurenBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Rod McCall
UitgeverijSpringer
Pagina's386-397
Aantal pagina's12
ISBN van geprinte versie9783031202117
DOI's
StatusGepubliceerd - 2022
Evenement21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Duitsland
Duur: 1 nov. 20223 nov. 2022

Publicatie series

NaamLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13477 LNCS
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Congres

Congres21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
Land/RegioDuitsland
StadBremen
Periode1/11/223/11/22

Bibliografische nota

Publisher Copyright:
© 2022, IFIP International Federation for Information Processing.

Financiering

Acknowledgement. The first author of this paper is supported by China Scholarship Council (CSC). The first author of this paper is supported by China Scholarship Council (CSC). The design of “Walk into Broccoli” in the experiment setup is from the Digital Art Class outcomes. Thanks to my team member Yingxia Li, Xinyi Xu, Mengyao Chen, and Xuan Lu. The smart cushion for office chairs is from BOBO Technology. Thanks to BOBO Technology for providing the smart cushions and related technical support in this experiment.

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