Design by computation

A. Zee, van der, B. Vries, de

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademic

Samenvatting

In our paper we put Generative Design in a historical context. We will define Generative Design and briefly discuss the most important mathematical methods that have been developed, that are relevant with regard to shape generation. Often these methods don’t have any relation to architecture, but are nevertheless very valuable when applying Generative Design. In the second part of our paper will show Generative Design can be used in architectural training. A link is necessary between the traditional way of visual modeling and the mathematical formulae. To establish this link we use CAD scripting languages. The problem however is twofold: (1) scripting languages are meant to extend the system functionality and not to easily generate shapes and (2) most architectural students have no programming skills at all. We will show some the results of our "Generative Design" design atelier and most importantly explain the underlying mathematical approach that was encoded in the script. Finally, we will summarize our experience with this studio and provide the guidelines for successful application of Generative Design in architectural design.
Originele taal-2Engels
TitelProceedings of the 11th International Conference on Generative Art 2008
RedacteurenC Soddu
Pagina's35-52
StatusGepubliceerd - 2008
Evenement11th Generative Art Conference (GA 2008) -
Duur: 16 dec. 200818 dec. 2008
Congresnummer: 11

Congres

Congres11th Generative Art Conference (GA 2008)
Verkorte titelGA 2008
Periode16/12/0818/12/08
AnderGenerative Art 2008

Vingerafdruk

Duik in de onderzoeksthema's van 'Design by computation'. Samen vormen ze een unieke vingerafdruk.

Citeer dit