Doorgaan naar hoofdnavigatie Doorgaan naar zoeken Ga verder naar hoofdinhoud

Design and evaluation of the educational game DOGeometry: a case study

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

1 Downloads (Pure)

Samenvatting

Educational games have the potential to engage students deeply with a particular topic, because they allow children to actively participate in the learning process rather than just being passive observers. However, the design of educational games can be challenging because serious objectives have to be brought in line with a satisfying gameplay experience. Furthermore, great care has to be taken that the usability of the game does not interfere with the underlying educational goals. This paper discusses the design of DOGeometry, a learning game which combines problem-solving tasks with artistic expression to teach elementary school children the basics of geometric transformations. We evaluated the game design by observing children and automatically logging all user events and report the insights which we gained from analyzing the gathered data not only by statistical means but also through visualizations of gameplay data. The visualizations proved to be extremely helpful to look behind the numbers and to explore the player behavior in more detail.

Originele taal-2Engels
TitelProceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc.
Aantal pagina's8
ISBN van geprinte versie978-1-4503-0827-4
DOI's
StatusGepubliceerd - 1 dec 2011
Extern gepubliceerdJa
Evenement8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 - Lisbon, Portugal
Duur: 8 nov 201111 nov 2011

Congres

Congres8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
Land/RegioPortugal
StadLisbon
Periode8/11/1111/11/11

Vingerafdruk

Duik in de onderzoeksthema's van 'Design and evaluation of the educational game DOGeometry: a case study'. Samen vormen ze een unieke vingerafdruk.

Citeer dit