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Data-enabled iterative learning control: A zero-sum game design for time-scale-varying tasks

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Samenvatting

Iterative learning control (ILC) is an intelligent control methodology for tackling iteration-invariant exogenous inputs. It is of great significance to develop its extrapolation for more general repetitive tasks with mutual similarity, e.g., tasks with different time scales. In practice, discrete-time ILC with sampling behavior for time-scale-varying tasks suffers from the failure of perfect corresponding learning and environment-dependent iteration-varying disturbances. This paper develops a novel direct data-based ILC algorithm using off-policy Q-learning for tasks with varying time scales, enabling the robust learning of an optimal ILC policy from experimental input/output (I/O) data. From a two-player zero-sum game perspective, the iteration-varying disturbance generated from the varying time scales of repetitive tasks is tackled quantitatively with a preset disturbance attenuation level. Further, to emphasize the importance of theoretical guarantees of reinforcement learning (RL)-based ILC designs, the data efficiency of the developed algorithm is enhanced based on Willems’ Fundamental Lemma, and a rigorous convergence analysis is given. The simulation model of an F-16 aircraft autopilot is employed to show the effectiveness of the developed approach.
Originele taal-2Engels
Artikelnummer112781
Aantal pagina's12
TijdschriftAutomatica
Volume185
Vroegere onlinedatum20 dec. 2025
DOI's
StatusGepubliceerd - mrt. 2026

Financiering

This work was partially supported by the National Natural Science Foundation of China under Grant 62361136585 , partially by the 111 Project under Grant B23008 , partially by the Helicopter Transmission Technology Key Laboratory Open Subjects under Grant HTL-O-22G05 , and partially by the National Science Centre in Poland under Grant 2023/48/Q/ST7/00205 .

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