Samenvatting
Identifying player motivations such as curiosity could help game designers analyze player profiles and substantially improve game design. However, research on player profiling focuses on generalized personality traits, not specific aspects of motivation. This study examines how player behaviour indicates constructs of curiosity-related motivation. It contributes a more discriminating operationalization of game-related curiosity. We derive a curiosity measure from established self-report survey methodologies relating to social capital, behavioural activation, obsessive/harmonious passion, and BrainHex player types. We present the results of a cross-sectional study with data from 1,745 players of Destiny - A popular shared-world first-person shooter (FPS) game. Behaviour metrics were paired with four curiosity factors: 'social' curiosity, 'sensory/cognitive' curiosity, 'novelty-seeking' curiosity, and 'explorative' curiosity. Our findings provide key insights into the relationships between players curiosity and their in-game behaviour. We infer curiosity-related motivational profiles from behaviour metrics, and discuss how this may impact game design and player-computer interaction.
| Originele taal-2 | Engels |
|---|---|
| Titel | CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
| Plaats van productie | New York |
| Uitgeverij | Association for Computing Machinery, Inc. |
| Pagina's | 143-156 |
| Aantal pagina's | 14 |
| ISBN van elektronische versie | 978-1-4503-4898-0 |
| DOI's | |
| Status | Gepubliceerd - 15 okt. 2017 |
| Extern gepubliceerd | Ja |
| Evenement | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Nederland Duur: 15 okt. 2017 → 18 okt. 2017 Congresnummer: 4 https://chiplay.acm.org/2017 |
Congres
| Congres | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 |
|---|---|
| Verkorte titel | CHI PlAY 2017 |
| Land/Regio | Nederland |
| Stad | Amsterdam |
| Periode | 15/10/17 → 18/10/17 |
| Internet adres |
Financiering
We thank all the participants and Bungie, Inc. who generously provided us with the telemetry data needed to conduct this study. Thank you to our graphic designer Marim Gan-aba for her illustrations. Part of this work was conducted in the Digital Creativity Labs (www.digitalcreativity.ac.uk), jointly funded by EPSRC/AHRC/InnovateUK under grant no EP/M023265/1. Lennart Nacke thanks NSERC Discovery (RGPIN-418622-2012), SWaGUR, SSHRC (895-2011-1014, IMMERSe), Mitacs (IT07255), and CFI (35819) for funding his research team.
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