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Curiously motivated: profiling curiosity with self-reports and behaviour metrics in the game "destiny"

  • Mike Schaekermann
  • , Giovanni Ribeiro
  • , Guenter Wallner
  • , Simone Kriglstein
  • , Daniel Johnson
  • , Anders Drachen
  • , Rafet Sifa
  • , Lennart E. Nacke

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

Identifying player motivations such as curiosity could help game designers analyze player profiles and substantially improve game design. However, research on player profiling focuses on generalized personality traits, not specific aspects of motivation. This study examines how player behaviour indicates constructs of curiosity-related motivation. It contributes a more discriminating operationalization of game-related curiosity. We derive a curiosity measure from established self-report survey methodologies relating to social capital, behavioural activation, obsessive/harmonious passion, and BrainHex player types. We present the results of a cross-sectional study with data from 1,745 players of Destiny - A popular shared-world first-person shooter (FPS) game. Behaviour metrics were paired with four curiosity factors: 'social' curiosity, 'sensory/cognitive' curiosity, 'novelty-seeking' curiosity, and 'explorative' curiosity. Our findings provide key insights into the relationships between players curiosity and their in-game behaviour. We infer curiosity-related motivational profiles from behaviour metrics, and discuss how this may impact game design and player-computer interaction.

Originele taal-2Engels
TitelCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc.
Pagina's143-156
Aantal pagina's14
ISBN van elektronische versie978-1-4503-4898-0
DOI's
StatusGepubliceerd - 15 okt. 2017
Extern gepubliceerdJa
Evenement4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Nederland
Duur: 15 okt. 201718 okt. 2017
Congresnummer: 4
https://chiplay.acm.org/2017

Congres

Congres4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Verkorte titelCHI PlAY 2017
Land/RegioNederland
StadAmsterdam
Periode15/10/1718/10/17
Internet adres

Financiering

We thank all the participants and Bungie, Inc. who generously provided us with the telemetry data needed to conduct this study. Thank you to our graphic designer Marim Gan-aba for her illustrations. Part of this work was conducted in the Digital Creativity Labs (www.digitalcreativity.ac.uk), jointly funded by EPSRC/AHRC/InnovateUK under grant no EP/M023265/1. Lennart Nacke thanks NSERC Discovery (RGPIN-418622-2012), SWaGUR, SSHRC (895-2011-1014, IMMERSe), Mitacs (IT07255), and CFI (35819) for funding his research team.

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