Samenvatting
We explore the concepts of curiosity and interaction: how can we elicit curiosity in public spaces
through interactive systems? We have developed a model consisting of five curiosity-evoking
principles. In an iterative design research approach, we have explored the design implementations
of these principles. Each principle has been evaluated in a school context, giving us insights about
its use for changing behaviour through curiosity. The results of this exploration can be used to
inform the design of persuasive and playful interactive systems.
| Originele taal-2 | Engels |
|---|---|
| Pagina's (van-tot) | 8-11 |
| Tijdschrift | Interfaces : the British HCI (Human-Computer Interaction) Group newsletter |
| Nummer van het tijdschrift | 88 (Autumn) |
| Status | Gepubliceerd - 2011 |
Vingerafdruk
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