Correction: Playing with fire. Understanding how experiencing a fire in an immersive virtual environment affects prevention behavior (PLoS ONE (2020) 15: 3 (e0229197) DOI: 10.1371/journal.pone.0229197)

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Notice of republication This article was republished on April 17, 2020, to correct errors in the Funding and Competing interests statements. The publisher apologizes for the errors. Please download this article again to view the correct version.

Originele taal-2Engels
Artikelnummere0233123
Aantal pagina's1
TijdschriftPLoS ONE
Volume15
Nummer van het tijdschrift5
DOI's
StatusGepubliceerd - mei 2020

Bibliografische nota

2020 The PLOS ONE Staff. This is an
open access article distributed under the terms of
the Creative Commons Attribution License, which
permits unrestricted use, distribution, and
reproduction in any medium, provided the original
author and source are credited

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