Samenvatting
This paper reports on preliminary results of a design research project that explores how spaces in virtual reality may be designed to build on qualities of embodied sensemaking. The project forms a basis for the exploration of an ethical dimension to interactions in virtual reality. This publication focuses on identifying qualities of embodied sense-making in an existing physical space, the interactive exhibition Charged Utopia. These qualities are transposed into a virtual interactive space. The translation of the qualities is done through the three main themes: Physical Movement, Resistance and Ambiguity. We present the design research process to describe how these themes were identified and transposed. We conclude with reflections that sketch ways in which we might capitalise on the opportunities offered by a virtual space, while respecting human skills in embodied sensemaking.
| Originele taal-2 | Engels |
|---|---|
| Titel | TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction |
| Plaats van productie | New York |
| Uitgeverij | Association for Computing Machinery, Inc. |
| Pagina's | 292-298 |
| Aantal pagina's | 7 |
| ISBN van geprinte versie | 978-1-4503-5568-1 |
| DOI's | |
| Status | Gepubliceerd - 18 mrt. 2018 |
| Evenement | 12th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018) - Stockholm, Zweden Duur: 18 mrt. 2018 → 21 mrt. 2018 Congresnummer: 12 https://tei.acm.org/2018/ |
Congres
| Congres | 12th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018) |
|---|---|
| Verkorte titel | TEI2018 |
| Land/Regio | Zweden |
| Stad | Stockholm |
| Periode | 18/03/18 → 21/03/18 |
| Internet adres |
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