Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens Krüger

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

54 Citaten (Scopus)

Samenvatting

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual body ownership (IVBO) has a particularly high, yet overlooked potential for nonhumanoid avatars. To validate our claim, we use the example of three very different creatures---a scorpion, a rhino, and a bird---to explore possible avatar controls and game mechanics based on specific animal abilities. A quantitative evaluation underpins the high game enjoyment arising from embodying such nonhuman morphologies, including additional body parts and obtaining respective superhuman skills, which allows us to derive a set of novel design implications. Furthermore, the experiment reveals a correlation between IVBO and game enjoyment, which is a further indication that nonhumanoid creatures offer a meaningful design space for VR games worth further investigation.
Originele taal-2Engels
TitelProceedings of the Annual Symposium on Computer-Human Interaction in Play
Plaats van productieNew York, NY, USA
UitgeverijAssociation for Computing Machinery, Inc.
Pagina's439–451
ISBN van geprinte versie9781450366885
DOI's
StatusGepubliceerd - 17 okt. 2019
Extern gepubliceerdJa
Evenement6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spanje
Duur: 22 okt. 201925 okt. 2019
https://chiplay.acm.org/2019/

Congres

Congres6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Land/RegioSpanje
StadBarcelona
Periode22/10/1925/10/19
Internet adres

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