Be a buddy not a bully - Two educational games to help prevent bullying in Schools

Simone Kriglstein, Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

1 Citaat (Scopus)

Samenvatting

Bullying can have various negative short and long-term consequences for adolescents. With online technology expanding the occasions for bullying, developing solutions to prevent bullying and cyberbullying has become even more pressing. We have developed two prototypes of educational games to raise awareness of the consequences of bullying among adolescents by putting them into the role of a bystander. The two games differed in the form of gameplay: one allowed for explorative play while the other used a linear narrative. We report on first results obtained by evaluating both games in classrooms and reflect on how integrating such games into a classroom context can be beneficial.

Originele taal-2Engels
TitelCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
UitgeverijAssociation for Computing Machinery, Inc
Pagina's287-291
Aantal pagina's5
ISBN van elektronische versie9781450375870
DOI's
StatusGepubliceerd - 2 nov 2020
Evenement7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Duur: 2 nov 20204 nov 2020

Congres

Congres7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
LandCanada
StadVirtual, Online
Periode2/11/204/11/20

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