Applying design methods to promote older adults’ walking activities based on their hobbies and personal interests

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureHoofdstukAcademicpeer review

3 Downloads (Pure)


People identify with their hobbies often which stimulate physical activity and participation in social activities, which in turn relate to higher levels of subjective well-being. Hobbies are potentially a powerful tool for design; however, it is unclear how to take hobbies into the design process for example to increase engagement. By creating and using the Leisure Time Canvas we identified older adults’ previous, current and potential future hobbies, and by closely collaborating with users we process these results into the design of a walking application called Ommetje. Thus, we demonstrate a design case to motivate physical activity. We present the design rationale of Ommetje and how we evaluated this smartphone walking application with 16 older adults for four months, and reflect on the design process of using hobbies as an ingredient for design. We show the power of hobbies in a design (process) as an intrinsic motivation to trigger people to be more socially and physically active.

Originele taal-2Engels
TitelDesign of assistive technology for ageing populations
RedacteurenAndree Woodcock, Louise Moody, Deana McDonagh, Ajita Jain, Lakhmi C. Jain
Plaats van productieCham
Aantal pagina's17
ISBN van elektronische versie978-3-030-26292-1
ISBN van geprinte versie978-3-030-26291-4
StatusGepubliceerd - 2020

Publicatie series

NaamIntelligent Systems Reference Library
ISSN van geprinte versie1868-4394
ISSN van elektronische versie1868-4408

Vingerafdruk Duik in de onderzoeksthema's van 'Applying design methods to promote older adults’ walking activities based on their hobbies and personal interests'. Samen vormen ze een unieke vingerafdruk.

Citeer dit