An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

H.J. Nieuwdorp, M. Beresford, J.V. Khan

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    Samenvatting

    Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players’ navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.
    Originele taal-2Engels
    TitelAmbient Intelligence
    SubtitelEuropean Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers
    RedacteurenE. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten
    Plaats van productieDordrecht
    UitgeverijSpringer
    Pagina's125-139
    ISBN van geprinte versie978-3-319-14112
    DOI's
    StatusGepubliceerd - nov 2014

    Publicatie series

    NaamLNCS
    Volume8850

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