Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This paper examines the effects lighting concepts can have on a virtual game environment on the players’ navigation within the game. Previously known lighting concepts were tested in a virtual environment to determine if they have a similar effect on the perception of the presented virtual space as they do in real life, as well as the effect they have on the navigational behavior of players. In a game-experiment with 50 male participants we show that the previously known lighting concepts apply to the virtual environment in a similar manner as they do in real life, although the effects on the navigational behavior of the participants remain inconclusive.
|Subtitel||European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers|
|Redacteuren||E. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten|
|Plaats van productie||Dordrecht|
|ISBN van geprinte versie||978-3-319-14112|
|Status||Gepubliceerd - nov 2014|
Nieuwdorp, H. J., Beresford, M., & Khan, J. V. (2014). An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment. In E. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, & B. Schouten (editors), Ambient Intelligence: European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers (blz. 125-139). (LNCS; Vol. 8850). Dordrecht: Springer. https://doi.org/10.1007/978-3-319-14112-1_11