Ambient gaming and play : opportunities and challenges

J.A. Sturm, B.A.M. Schouten

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    3 Citaten (Scopus)
    2 Downloads (Pure)

    Samenvatting

    During the workshop on Ambient Gaming (AmGam'11) at the International Conference on Ambient Intelligence in Amsterdam, 16-18 November 2011, 17 participants from 8 different countries discussed emerging research topics around Ambient Gaming. With ambient games and play we denote playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur. Ambient games blend the virtual and real world and are interacted with through multiple ubiquitous devices. Ambient games and play have a strong motivational character and may offer more natural and improved interaction. However, we are also faced with many challenges, not only technological, but societal and ethical as well
    Originele taal-2Engels
    TitelConstructing Ambient Intelligence : AmI 2011 Workshops, November 16-18, 2011, Amsterdam, The Netherlands
    Plaats van productieBerlin
    UitgeverijSpringer
    Pagina's213-217
    ISBN van geprinte versie978-3-642-31479-7
    DOI's
    StatusGepubliceerd - 2012

    Publicatie series

    NaamCommunications in Computer and Information Science
    Volume277
    ISSN van geprinte versie1865-0929

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