Age differences in associations with digital gaming

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

2 Citaten (Scopus)

Samenvatting

Seniors are an underrepresented group as digital gamers, but also as a focus of study in digital gaming research. We know relatively little about senior gamers, in particular about their needs and motivations to engage in digital gaming. The current explorative study used a free association technique to gather seniors’ perceptions, experiences, and domain knowledge about digital gaming. For reasons of comparison, young adults were also included in the study to allow us to identify associations that are unique to the senior population. From the study new and interesting insights were gathered about seniors’ digital gaming knowledge, which appears to be more limited and less up-to-date than the knowledge of young adults. In addition, seniors seem to hold serious concerns about the negative effects of the digital gaming activity on gamers. These factors could create a barrier for seniors to engage in digital gaming. The findings presented in this paper provide potential directions for game design and marketing to overcome seniors’ obstacles to gaming.
Originele taal-2Engels
TitelBreaking new ground : innovation in games, play practice and theory
RedacteurenB. Atkins, H. Kennedy
Plaats van productieLondon
UitgeverijDiGRA
StatusGepubliceerd - 2009
EvenementDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, Verenigd Koninkrijk
Duur: 1 sep. 20094 sep. 2009

Congres

CongresDiGRA 2009
Land/RegioVerenigd Koninkrijk
StadWest London
Periode1/09/094/09/09
AnderDiGRA 2009 : Digital Games Research Association Conference London

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