Age-based preferences and player experience: a crowdsourced cross-sectional study

Max V. Birk, Maximilian A. Friehs, Regan L. Mandryk

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

57 Citaten (Scopus)

Samenvatting

We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group, even though the older ones witnessed the entire rise of the videogame and the younger ones were born into a world with MMORPGs. We present a cross-sectional study of 2747 crowdsourced players aged 18-55 and conduct linear regressions of age on several measures of play habits, preferences, and play experiences. Our results show a consistent pattern that with increasing age, preferences, play motive, play style, identification as a gamer, and player experience shift away from a focus on performance and towards a focus on completion, choice, and enjoyment. We situate our results in developmental psychology, which suggests that as we age, we exhibit an increased focus on goals that prioritize emotional regulation and relationships and less on the acquisitions of new skills. Our work provides new insights into the large and core demographic of gamers.
Originele taal-2Engels
TitelCHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc.
Pagina's157-170
Aantal pagina's14
ISBN van elektronische versie978-1-4503-4898-0
DOI's
StatusGepubliceerd - 15 okt. 2017
Extern gepubliceerdJa
Evenement4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Nederland
Duur: 15 okt. 201718 okt. 2017
Congresnummer: 4
https://chiplay.acm.org/2017

Congres

Congres4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Verkorte titelCHI PlAY 2017
Land/RegioNederland
StadAmsterdam
Periode15/10/1718/10/17
Internet adres

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