Samenvatting
Play is an unpredictable and fascinating activity. Its qualities can serve as an inspiration for design. In designing for play, we focus on play environments with players and multiple interactive objects. The current understanding of how to design these objects and interaction opportunities to create meaningful interactions and engaging user experiences is limited. In this paper we introduce a framework focusing on the development of decentralized interactive play environments for emergent play. This framework combines knowledge from different fields including play, user experience, emergent behavior and interactions. Two case studies demonstrate its use as a tool for analysis.
Originele taal-2 | Nederlands |
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Titel | Intelligent Technologies for Interactive Entertainment : 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers |
Redacteuren | M. Mancas, N. d'Alessandro |
Plaats van productie | Berlin |
Uitgeverij | Springer |
ISBN van elektronische versie | 9783319038926 |
ISBN van geprinte versie | 9783319038919 |
DOI's | |
Status | Gepubliceerd - 3 jul. 2013 |
Evenement | Intelligent Technologies for Interactive Entertainment (INTETAIN), 5th International ICST Conference, 2013 - Mons, België Duur: 3 jul. 2013 → 5 jul. 2013 Congresnummer: 5 http://intetain.org/2013/show/home |
Publicatie series
Naam | Lecture notes of the Institute for Computer Sciences : Social informatics and telecommunications engineering |
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Volume | 124 |
ISSN van geprinte versie | 1867-8211 |
ISSN van elektronische versie | 1867-822X |
Congres
Congres | Intelligent Technologies for Interactive Entertainment (INTETAIN), 5th International ICST Conference, 2013 |
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Verkorte titel | INTETAIN 2013 |
Land/Regio | België |
Stad | Mons |
Periode | 3/07/13 → 5/07/13 |
Ander | Intelligent Technologies for Interactive Entertainment - INTETAIN |
Internet adres |